This weekend - ArtBots 2008

ArtBots 2008 - the international robot talent show - will come to Science Gallery in Dublin for a three-day festival of robotic arts and art making robots on September 19-21, 2008.

ArtBots 2008 forms part of Dublin’s fringe festival and will showcase a range of creative arts and robotics activity. In addition to meeting the robots ArtBots gives you a chance to meet their creators and learn more about the creative collision between art and science.

Artbots opens on Friday 19th September and is free and open to the public from 12pm-11pm on Friday - all welcome and no pre-booking required. The exhibition continues on Saturday and closes on Sunday evening at 8pm.

Special Talk: Robot Rights and Robot Wrongs - Noel Sharkey, University of Sheffield
Saturday 20 September 14:00-15:00 - FREE but booking essential.
- Robots are entering our homes for domestic service, they are harvesting our fruit, making our cars, milking our cows, performing surgery, and nursing us. Yet we are surprisingly unprepared for the consequences. This talk, by broadcaster and academic Noel Sharkey, aims to provoke wider discussion of the new developments and their ethical implications.

ArtBots 2008 features 15 works by 16 artists from 9 countries, as well as performances, workshops, lectures, and an awards ceremony. Participating works were selected from an international open call for "robotic art and art-making robots". Find out more about the artists and robots on artbots.org

Please note that some of the exhibits on the upper floor of ARTBOTS may be unsuitable for children. Parental discretion is required.

Introducing the ArtBots Class of 2008

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1. Circadia

Paula Matthusen (2007)

"Circadia" features a series of small glass jars with embedded speakers. These speakers produce sound generated via quiet feedback from the audience movement in the space.
What does the movement of an ArtBots audience sound like?

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2. Der Zermesser

Leo Peschta (2007)

"der Zermesser" is a large autonomous, room-filling object which feels its way around its surroundings by gradually extending and retracting its shape in reaction to any obstacle it encounters.
Can an autonomous shape-changing robot escape the Science Gallery?

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3. Gossamer-1

Koichiro Mori (2006)

"gossamer-1" generates abstract paintings in a Jackson Pollock style by picking up and analyzing surrounding sound to produce unique ‘action’ paintings.
Could a robot be the 21st century Jackson Pollock?

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4. IC Hexapod Matt Denton (2007)

iC Hexapod is a six legged robot that can spot people’s faces in a crowd, follow them around and interact with them. Its head contains a lens that zooms in and takes a photo of the person it looks at and uploads the image onto its own website (www.hexapodrobot.com).
Does your face stand out in an ArtBots crowd?

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5. Mechanical Dolls

Yuliya Lanina (2008)

Mechanical dolls explore cultural identity and sexuality. Through electronic modifications cute and cuddly dolls are transformed into one of a kind robotic creatures.
Does the mechanization of an everyday toy change your perception of it?

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6. MOMO

Che-Wei Wang / Kristin O'Friel (2007)

Finding your way around a strange city or venue without a map is easy once you have met Momo. Sitting in your palm it leans, vibrates and gravitates you towards a preset location pointing you in the right direction.
Would you ask a robot for directions?

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7. ORIBOTICS

Matthew Gardiner (2007)

Drawing inspiration from nature, this work is a robotic origami flower with a synthetic folded membrane.
Does a study of origami and robotics give a new insight into nature?

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8.RECHNENDER RAUM (CALCULATING SPACE)

Ralf Baecker (2007)

Rechnender Raum (Calculating Space) is an inverted machine where the core of the machine, with all its computing elements, is shifted outwards on the surface, while the "display" which indicates the results of the tasks is displaced into the center of the system. The solution is hidden from the viewer while the process of calculation can be viewed from any angle.
What happens when a machine shows you the process of calculation but not the solution?

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9. TELEMATIC DRUM CIRCLE

Byeong Sam Jeon (2008)

"Telematic Drum Circle" allows multiple online users to create a live collective drum improvisation through the Internet with live streaming of the performance available online.
What does the beat of a worldwide community sound like? Join the drum circle at www.TelematicDrumCircle.net

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10 RUBOT II

Pete Redmond (2006)

The Rubik's Cube solving robot, RuBotII, is known to his friends as the “cubinator” is the Rubik’s cube solving robot – using his camera eyes and pneumatic arms he usually solves the cube in about 35 seconds no matter how mixed up it is.
Can you solve the Rubik Cube faster then RuBotII?

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11. THE SEARCH FOR LUMINOSITY

Allison Kudla (2007)?

In “the Search for Luminosity” the daily rhythm of a simple plant can trigger the light to come on – putting the power of the rising sun in the control of the movement of the plant.
How could technology enable nature to control its own environment?

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12. THE STORM & SIX BANDS

Jack Pavlik (The Storm: 2000, 6 Bands: 2003)

The steel components of The Storm and 6 bands create sound by a variation of rocking, a crank system and a hammer.
What does a 20 foot long piece of steel sound like?

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13. TWO STAGE TRANSFER DRAWING (CYBERSKIN)

Joan Healy (2007)

Two Stage Transfer Drawing is what is known in science fiction as a cyborg – the performance of the machine depends on its health and respiration rate.
What does it feel like to draw on skin?

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14. UNTITLED

Chris Kaczmarek (2006)

Using four separate solar circuits to store energy and to control the motor this piece uses empty eggshells to create a surprisingly amplified sound.
What does the cycle of the sun sound like?

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15. WHAT IT IS WITHOUT THE HAND THAT WIELDS IT

Riley Harmon (2008)

“What it is without the hand that wields it” is an installation linked to the online game Counterstrike, and for each virtual kill it squirts fake blood transforming the game to a real manifestation of the violence of the game.
If violence in a virtual world becomes more real does it decrease?