Fear and Loathing in GTA V

Capturing the existential despair of simulacrum, 2015 — present

Morten Rockford Ravn (DK)

Fear and Loathing in GTA V was created using the in-game camera phone in Grand Theft Auto V (GTA V).

GTA V is one of the most complex virtual worlds ever created. Its production costs rivalled those of a Hollywood blockbuster, and is one of the best-selling games of all time, with over 85 million copies sold. The in-game world is based on a faux version of Los Angeles, where sophisticated algorithms generate and simulate everything from the weather to investment bankers, prostitutes and surfer dudes. You have complete freedom within the game — as well as a camera phone.

BIO

Morten Rockford Ravn was born in 1987 in Copenhagen and is a former professional poker player turned artist. His work explores themes like chaos theory, structures of perception and the friction between physical and virtual realities. He works in a range of media, from painting and photography to sculpture and digital forms. His work have been featured in media outlets such as Vice, BBC and ZEIT. Since he started showing his work in early 2015, he has exhibited in a variety of spaces and places, ranging from a former mental asylum to a castle, as well as traditional white cube galleries in Denmark, Germany and South Korea.

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@mortenrockfordravn

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