15.11.12 – 20.01.13
GAME: THE FUTURE OF PLAY
A free exhibition featuring everything from work by world-renowned game designers such as Eric Zimmerman and architect Nathalie Pozzi to hacks on old favourites like Lunar Trails by Seb Lee-Delisle. GAME offers you the chance to get directly involved in the world's most compelling game play.
Curators
Steve Collins - CTO and Co-founder of Swrve, founded the TCD computer graphics group.
Michael John Gorman - Founding Director of Science Gallery,Adjunct Professor of Creative Technologies at Trinity College Dublin,
Mads Haahr - Lecturer in the School of Computer Science and Statistics at Trinity College Dublin
Vicky Lee - Game Researcher
Highlights
Exhibits
For the first few thousand years of their existence, games were live social experiences, but video-gaming has changed the perception of what a game is…
Tiltfactor Laboratory will offer visitors to GAME [aged 18 and older] the opportunity to participate in an actual game research study at Science Gallery.
This location-based augmented-reality game turns players’ smartphones into paranormal detection devices…
Picking up where his 1996 installation The Importance of the I 1 left off, Jason Wilson created The OuterBody Experience Lab in 2012…
Relax and Race involves the use of a novel biosensor [called the PiP] in a simple racing video game that runs on an Android tablet…
Angry Birds is a new piece by Evan Roth that comments on the rise of casual gaming, identity and our relationship with mobile devices…
My Life Walkthough is a platform adventure game version of the popular lifebook format used in reminiscence therapies for older adults with dementia.
In the short history of video games, most evolution has centred around better graphics, better sound and storytelling…
Are You a Good Localiser is a scientific experiment held within the context of an immersive 3D game based solely on sounds…
Bionic Roshambo was built in 2002 as the practice based element of Kieran Nolan’s MA in Interactive Media thesis…
Can we bequeath a save file in the same manner we bequeath a masterpiece or a family photo?
How to Babycastles was a three-day workshop that combined independent games from local game developers in Dublin…
Tennis for Two [1958] simulated a game of tennis and Space War [1962] simulated a battle between two opposing spaceships…
Interference is a game that was commissioned by and premiered at la Gaîté Lyrique in Paris in 2012…