21.11.11

Design for Learning: The Finalists

In this annual event, Science Gallery, the NDRC and Inventorium bring together our shared skill sets and networks in this exciting new initiative to identify Ireland's next educational entrepreneur.


In September we launched a competition open to all members of the public, inviting them to submit ideas they felt could transform how we learn in Ireland. Ideas could be a product, service or sustainable business, digital or non-digital, which would bridge formal and informal learning.

5 finalists were selected and will receive seed funding to develop their idea over an intensive 6-week period at NDRC. All these finalists will pitch their ideas to a panel on the 2nd December at Science Gallery as part of our Design for Learning – Innovation in Education Forum. The winners will receive a further seed funding plus additional mentoring and support to realize their idea.

THE FIVE FINALISTS:
DFL: Finalists
BEO is a group that was established between three neighbouring schools in Donegal – ColaisteAiligh, Loreto Convent and St. Eunans all in Letterkenny. BEO allows young Irish bands to present their music to Transition Year students and audience that don’t get to see Irish artists on a regular basis. BEO has 3 basic objectives  - To give students a viable project to work on in their Transition Year, to promote Irish artists through BEO events organised by TY classes and to promote Gaeilge as the working language for BEO promotion. BEO: Seosamh Mac Ceallabhuí and Siobhan Ní Laighneach.

LINKING LEARNING is a website service and mobile app which aims to help parents gain a deeper understanding and awareness of the specific learning objectives that their child is encountering weekly. This project would provide teachers with a site to highlight the learning outcomes that are being taught during a specific time frame – a week, a month, etc. – which will then be automatically be sent to parents via text or email. Parents can then view the list of proposed activities to bring their child’s learning into the real world. Linked Learning provides support for parents to engage with their children in an informal way, connecting their school objectives to their everyday life, shared interests and hobbies. LINKING LEARNING: Barry Slattery.

OURCHAEOLOGY makes everyone an archaeologist. It aims to link home-, school- and museum-based learning by using web and mobile technologies. This will enable young people, while out in the streets and countryside, to use real archaeological data to design and carry out projects. Ourchaeology is primarily for junior cycle second-level students and enables supported, self-directed learning and creative thinking. With Ourchaeology, teachers and students can enhance school trips by bridging the classroom and field experience; they can discover new ways of making the past relevant in the present; and they can do original research into the past, designed around their own interests, skills and abilities. OURCHAEOLOGY: Jane Ruffino and Mark Jordon.

LEARNINGHUT.COM, Learning Without Walls, is a mobile content platform and authoring tool. It allows diverse organisations, from art galleries to zoos, to quickly develop and deploy mobile learning experiences, transforming fixed exhibitions into connected interactive learning challenges and games. The mobile delivery engine has been designed to bring concepts of kinaesthetic learning and gamification to challenge and reward lifelong learning. Cities become interactive learning playgrounds where schools, home and educational spaces such as museums and galleries become interconnected and interactive spaces. LEARNINGHUT.COM: Cianán Clancy. 

SCIENCEPROJECT.IE is a website that bridges the gap between science research and school. Academic institutions can create science projects based on current scientific study that requires data, which secondary school science students can complete. The website gives school pupils and college students a chance to participate in worthwhile and relevant scientific study while also gaining an understanding of the role of science in society. ScienceProject.ie will be carrying thier first stage market research and feasibility, engaging with researchers and developing concepts for the web site and brand identity. SCIENCEPROJECT.IE: Sarah Geaney.

Design for learning

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