19.10.18 - 24.02.19
INTIMACY
What is intimacy, and can it be quantified, optimised, or commodified? Will technology compromise the future of human connection, or bring us all together in new and exciting ways? In INTIMACY, we explore what it means to be connected. Society has become hyperconnected, but just because you’re connected, it doesn’t necessarily mean it’s intimate and just because you’re intimate, it doesn’t mean you’re connected. If we are more together than ever, then why are we seeing higher reports of loneliness and anxiety?
Curatorial Advisors
Joe Caslin - Artist
Giovanni Frazzetto - Author and Researcher
Ida Panicelli - Curator & former Editor of Artforum
Rachel McDonnell - Assistant Professor in Creative Technologies at the School of Computer Science and Statistics at Trinity College Dublin
Ian Brunswick - Head of Programming, Science Gallery Dublin
Highlights
Exhibits
Since 2007, the Zollar Relationship Monetary System has based its value on how much human relationships are worth
The Machine to Be Another is an embodied virtual reality system that allows visitors to experience the world through the eyes and body of another person.
To Prepare a Face to Meet the Faces explores the vulnerability of romantic relationships and the physical, mental and emotional intimacy they entail.
pplkpr is an app that algorithmically determines how people make you feel, so that you don’t have to.
Pillow Talk connects two people who can’t be in the same place at the same time, using their heartbeats.
Kissenger is a haptic device for mobile phones, designed for people to better express intimacy and emotion over the Internet through kissing.
Huddlewear is a series of wearable artworks that can be used as tools for activating exchanges in relationships between individuals and groups.
There is something fascinating about the idea of robots living among us
This experiment allows you to find your own personal space limits, and see how they relate to the limits of others.
Emotion Capture questions the material representation of love and intimacy, and allows couples to express those emotions in their purest form by capturing intimate memories in unique artefacts.
When technologies reach obsolescence, our relationship with them changes; what never changes, though, is our need to reach out to others, to connect and share.
The Companion Cat looks, feels and sounds like a real cat, but they don’t require any special care or feeding.
As research into the human mind and brain expands, we are discovering that we are not as separate as we once imagined.
An Instructional Guide to Awkward Moments is a booklet filled with rules for short social games exploring different aspects of intimacy.
In a time where we are able to manipulate life and adjust the way that we look, where the possibilities are endless when it comes to body enhancements, there is one thing we still cannot change: the unavoidable passing of life. Or can we?